That means that an appropriately equipped and well-rested party of four 4th-level adventurers should be able to defeat a ghost without suffering any casualties? Therefore, this wouldn't be appropriate for a group of four or five 1st-level characters?Ī fair assumption, but CR ratings are imperfect, and incorporeal undead tend to punch well above their weight. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. The ghost now controls the body but doesn't deprive the target of awareness. One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost the ghost then disappears, and the target is incapacitated and loses control of its body. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success.
If the save fails by 5 or more, the target also ages 1d4 × 10 years. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. Hit: 17 (4d6 + 3) necrotic damage.Įtherealness. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.